PERFORMING A CHARACTER IDENTITY – IN AND OUT OF “WORLD OF WARCRAFT
Ragnhild Tronstad is a researcher at the Department of Media and Communication, University of Oslo. She has published on various subjects within games- and performance studies.
Even though this might be aesthetically painful territory for Pictoplasma, in her talk at the Conference 2009 Tronstad delves into the highly interesting “player-character” identification process of World of Warcraft by analyzing the relationship between character appearance and character capacity – and how these aspects of the game enable a player to experience flow with their character throughout the different modes.
Recorded at the Pictoplasma Conference 2009
Since its inception in 1999, Pictoplasma serves as a unique forum for a growing international scene of artists, theorists and creatives, redefining the boundaries of contemporary character representation. The main focus of the project remains firmly on the emphatic quality of images to create a direct emotional bond with the viewer, communicate globally and push anthropomorphic appeal to new limits. THE CHARACTER FILES gather thoughts, texts, essays, interviews and case studies of Pictoplasma’s ongoing research – in no particular order – while it closely accompanies the scene as it moves towards a completely new understanding of character…
…SO LET’S TALK CHARACTER!