In 2008 the TodaysArt Festival, Den Haag, invited Pictoplasma to come up with an open, collective urban game. We accepted the kind invitation and set up a real-life, Mario-Kart-like race, straight through the passage in front of the Ministry of Environment (tellingly named VROM).
Two huge trucks brought in hay to mark the track and the “Character Collision Army” recruitment office was erected, where festival visitors were drafted, drilled and prepared for a truly character-driven combat.
Two huge trucks brought in hay to mark the track and the “Character Collision Army” recruitment office was erected, where festival visitors were drafted, drilled and prepared for a truly character-driven combat.
The result was a gasoline infused thrill with roaring go-karts, a high speed radio edit by Jason Forrest blasting from the ministry’s propaganda speakers, drill-instructor Jared Gradinger shouting out commands and the opportunity for clue-less passer-byes to support their favorite character clan, designed by Motomichi Nakamura, Fons Schiedon and Rinzen.
In retrospect we are all puzzled that no one was seriously hurt…
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